This article talks about the different research done on fantasy gaming. The researchers are from many different fields and have come together to analyze fantasy gaming, the players, and their social interactions from a social constructivist perspective.
Fantasy gaming has many different genres and styles. Fantasy gaming it not comprised of just the games themselves but also a gaming culture. The gaming culture consists of many things just as any other culture does. Culture is comprised of language, relationships, common views, along with lifestyles. When playing these fantasy games people become involved in this culture by their characters. Those involved in this culture are immersed in their imaginations, reality of their daily lives, as well as the fantasy aspect of the game. These people interact with others through the fantasy game by using their imaginations to be a certain character.
Language is an important aspect of the fantasy gaming culture. Language, whether verbal or nonverbal, through the characters is essential to communicating with other characters. There is a blended identity of a person in fantasy gaming. The character has many mental states along with the person controlling the character. Thus, there is a blending of the character and the player.
Fantasy gaming is a world in which the player gets to display any aspect of himself that he wishes while also allowing unconscious desired to be fulfilled. The player may have wishes and desires but is unable to display them in his everyday life because they may be inappropriate, embarrassing, or not socially accepted. The fantasy games lets the player fulfill these desires or wishes without be judged or criticized.
Today, more and more disciplines are studying the fantasy gaming culture. These disciplines include linguistics, sociology, cultural studies, and communication studies. The study of gaming is referred to as ludology. Because fantasy gaming has become so popular and there is a gaming culture imbedded in it, scholars have felt the need to study gaming to better understand its culture.
Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games. Eds. J. Patrick Williams, Sean Q. Hendricks and W. Keith Winkler. Jefferson, NC: McFarland & Company, 2006. (February, 2008). Journal of Popular Culture. Retrieved December 18, 2008 from OhioLink.





